![]() The perk starts with +2 strength between 6:00am-6:00pm and later gives the ability to slowly heal lost health and radiation damage. The next perk you should get is Solar Powered under the Endurance tree. This will aid in maintaining and upgrading your Power Armor with the best mods possible. The first perk that should be grabbed is Armorer. RELATED: Fallout 4: Best Perks In The Game Agility, Luck, and Charisma aren't needed for this build, so they are left at their starting value. Intelligence is also at six because it's needed for a few perks down the line. ![]() targeting and the ability to land some critical hits. Strength is at a four because it is pretty much only needed to pick up a few essential perks. stats for The Walking Tank build in Fallout 4.Īs you could probably see, Endurance is the backbone of this build and adds the most to damage and radiation resistance. Certain perks are also required that will increase effectiveness with the armor as well as heavy weapons. Any set will do, but the T-51 and X-01 sets are highly recommended for their high damage and radiation resistance. This build requires a complete set of Power Armor. No build list is complete without a build based around heavy weapons, armor, and the signature Power Armor that the Fallout series is known for.
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